![]() Accurately you making two items and then trade with a guy in camp for the Sub Tanks. This is how you get two of the four Sub Tanks. You collect parts form defeated Reploids and can try to combine them into something useful. Getting new chips in the game for the head, body, and feet are nigh impossible. Of course, you have to feed the thing to have a wider selection of choices. Now you have one big Elf that as you beat bosses you can assign more points with. Ammo varies depending on what enemy you killed. but if you kill a normal enemy with it you get their weapon. The Recoil Rod has been replaced, AGAIN! (Didn't see that coming did you?) The new weapon is the Zero Knuckle. One is significantly easier, but you don't get the boss' ability. Now, you have a weather system that can change the weather in the stage into one of two different conditions. The whole "must have an A on the last mission to get the boss' ability" is gone. It's a cool cosmetic touch I didn't expect, and with 100 unlockable cards there are many more secrets I haven't unlocked.Unfortunately, it’s the last Megan Man Zero. For example, turning on some of the earlier bonus cards adds plants, paintings, and other touches to the Resistance Base in Mega Man Zero 3. There are also bonus cards you unlock through playing, and you can activate them to unlock extras in the games themselves. There is a massive gallery of art for all six games, with high-resolution images available to scroll through and enjoy. I would love to see more in-depth bonus features delving into the series' development. My one gripe is it plays it pretty safe: it has exactly the kind of bonus content you've come to expect at this point, and only scratches the surface of the series' history. When a collection has games as strong as these, it lives or dies by the quality of its extra content, and I'm happy to say Mega Man Zero/ZX Legacy Collection does. The Zero/ZX art style is a personal favorite, so I found myself swapping out wallpapers fairly regularly just to enjoy a change of scenery. There are also loads of wallpapers to choose from, and I didn't find a bad one in the bunch, to be honest. Capcom, if you're reading this, please patch in a vertical orientation for ZX and ZX Advent in handheld mode! Tons of other retro games on Switch support the vertical orientation, including individual games on collections like the SNK 40th Anniversary and SEGA Ages. The two DS games would benefit enormously from compatibility with something like the Flip Grip, a $12 plastic device that allows you to hold the Switch sideways. The ZX games, originally released on DS, have several layout options for the DS' second screen, but there's no portrait mode for use on the Switch, which is a massive bummer. Unfortunately dialogue is largely unskippable, which can be real annoying when you're trying to beat a boss.Īpart from the filters, there are different screen layouts you can choose from, the number of which differs whether you're playing Mega Man Zero or ZX games. ![]() ![]() It's exactly the kind of corny, jargon-heavy anime storyline I love in my video games. Throughout the entire series there's a lot of talk of cyber-elves and Neo Arcadia, Bio-Metals, Reploids, E-Crystals, sacrifice, and betrayal… in other words, it rules pretty hard. Mega Man ZX and Advent are set even further in the future, in the year 25XX, when humans and Reploids exist in harmony. If you're not familiar with the plot of the Mega Man Zero series, here's a quick rundown: 100 years after the events of the Mega Man X series, legendary warrior Zero is reactivated to help fight in the war between humans and Reploids, a race of human-like robots based on the original Mega Man X. The Mega Man Zero/ZX Legacy Collection for Nintendo Switch, PS4, Xbox One, and Steam is even better, because it brings all four of the original Mega Man Zero GBA games and both DS games into one convenient package. Mega Man and Mega Man X are some of my favorite series in all of gaming, but I slept on the Mega Man Zero series when it came to Game Boy Advance starting in 2002 and first realized what I was missing when the Zero Collection came out on DS in 2010.
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